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Odd thing I noticed was that KOFXII was in surround sound. You can play a game on one system and if another person presses start on the other system then a two player game will begin. I booted SF4, went to the config screen and set one as the slave then rebooted them at the same time and they found each other.
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I ended up connecting both PCs directly with a net cable (a modern PC should detect this and adjust properly) and both PCs had static IP addresses. I couldn't get it to work over a switch but it might because that was before I gave my other PC a static IP address so static IPs might be a requirement before SF4 will recognize them. I did play two player SF4 between two computers in my house. When I use the typex_configuration.exe to configure my controls to a stick or gamepad it's difficult to hit diagonal directions am I doing something wrong or do I need to be using something like joy2key?
I'll release some updated wrappers tomorrow or later this week. So couple that with the elimination of irotate.exe and we should have pretty stable wrappers at this point. I haven't done extensive testing with them but seeing as how they are essentially doing what dxwnd does to froce the screen in a window, I can assume that dxwnd is no longer needed either.
I tried them and they work great! so bes can be eliminated from the equation. This was what I had intended to write to fix the speed issues with shiki III but somebody beat me to the punch. these are "override dlls" essentially pretending to be the real dx dlls whne they actually take the calls they need, modify when needed and pass the rest along to the real dlls. I was finishing up the wrapper updates when I ran across this:īut anyway note the megauplaod link. I will keep the OPTION in for compatabilites sake, but in all honesty these games need so much juice to run that your pc is probably going to have a fairly modern video card in there anyway. So long story short I can rotate the screen within my wrappers.
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Because vista/7 come in 32 and 64 bit flavors the 32 bit drivers, which work in vista will also work in xp.
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Ati And Nvida both release their drivers in "packs" ie one mega driver that supports multiple cards. So on vista and 7, if you can rotate the screen, you can rotate it via the api call! But it gets better. Starting with windows vista, miscorsoft required video card drivers to properly report hardware rotation if the card supported it. So I deemed The whole thing worthless and never looked back. When I started programming seriously we were in win 9X and while the ChangeDisplaySettingsEX api call was supposed to let you change screen resolution it rarely did due to poor video card support (vendors didn't make their drivers properly announce to the windows drivers that rotation was supported). I was playing around with ChangeDisplaySettingsEX and the thing actually works for screen rotation now! the error handling I put in place gracefully exits the program if any of the necessary files are missing. It must be something unrelated to the program and related to some dependancy because just for a debug test I started renaming all of the crucial files and I couldn't even get an error 53. So irotate.exe would be in your folder, but nothing can run it. That blurb about irotate.exe that I mentioned above was IMPORTANT! AVG, for example doesn't delete the exe, it blocks it from running! Not being able to access a file in vb will sometiems give a fnf error. In terms of api calls, the wrapper calls very little and for the most part they are necessary system dlls so you should have them, but incase you don't do a file search for "user32.dll" and "kernel32.dll" in you windows/system(32) folder.
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If you are on xp they should be preinstalled, otherwise download them. It's a vb6 app and thus requires vb6 runtimes.
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There really isn't much code in these little wrappers, the other two exes do most of the work.ġ. Sorry guys, I can't replicate the error, and if I can't replicate it then I can't fix it.